The shooter must choose one of the dice in order to begin. This is maintained in a jar or bowl, and each shooter will choose two of them before the match begins. This is done in order to prevent players from having the ability to tamper with the dice at any stage throughout the game. After each round, the dice are placed back into the bowl for the next game.
Craps bets are wagers on the outcome of a dice roll.
Craps is a very straightforward game in in of itself, but the titles given to the various bets can be confusing for new players. Consider each betting round as a wagering round in which the players wager on the shooter winning or the shooter losing. The shooter is required to place a wager each time they begin play, while the other players are free to select when they place their bets and on what result they bet on each roll.
Let’s talk about the several types of bets that may be placed at the craps table, as well as a brief explanation of what those long and confusing names represent.
Pass bet: This is a wager on whether or not the shooter will ‘pass’ through to the next round following the come-out roll, or whether or not he will win the round outright. The Pass wager is placed on the shooter hitting any other number other than Craps, such as 2, 3 or 12 on the dice roll.
Don’t Pass bet: This is a wager on the shooter achieving a Craps result on the come-out roll, which is called the come-out roll. Essentially, this is a wager on the shooter making a successful Craps throw and bringing the game to a close at this point.
Take for example the assumption that the shooter has not blown it with a 2, 3, or 12, and has not won the game entirely with a 7 or 11. Instead, they have landed on the numbers 4, 5, 6, 8, 9 or 10, so defining the point total for the round. This opens the door to a slew of different wagering options for gamers.
WHERE CAN I PLAY BETS?
Similar to the Pass bet, however this wager is placed after the come-out roll instead of before it. Similarly to the Pass bet, the Come bet involves betting on the shooter achieving a specific point number before a 7 is rolled. If the numbers 2, 3, or 12 are rolled after the bet is placed, the shooter and the Come bet lose.
It doesn’t matter whether or whether the shooter rolls a 7, 11, Craps, or the point number; whatever the shooter rolls becomes the bettor’s personal point number. It is the Come bet that wins if this number is rolled before a 7. If the 7 is the first to land, the Come bet is a loser. This wager will pay off at even money.
DON’T COME IF YOU DON’T WANT TO WIN
The Don’t Come bet is the polar opposite of the Come bet and is similar to the Don’t Pass bet in that it wins if the shooter rolls a 2 or a 3 after the come-out roll after the come-out roll. A score of 12 results in a draw in this situation. If the shooter hits the designated point number, this wager is void.
The shooter’s point number becomes the gambler’s point number if the shooter lands any other number other than 7. The bettor wins if a 7 is rolled before the shooter’s point number appears again.